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Continue Reading Monday 19th April, 2010 at 1:28 pm 1 comment

General direction for the Virtual Machine for Frameworks (Symfony & Zend)

One of the Pro’s in the Symfony Users Google group had some comments on the Virtual Machine for Symfony at Sipx.ws and I wanted to share my thinking about my plans.

Generally when developing you should have an environment that represents that to which you’ll be deploying to – it’ll save you time, effort and much pain to have something as close as possible.  There are however, several scenarios for developers:

Targeted deployment

Ideally your environment matches that to which you’ll be deploying to. If you control the server infrastructure then this is less of a problem – you’ll build the server yourself (ideally via an automated deployment process) and building a VM from this is trivial.

If you don’t however control the server infrastructure then you have a more complex situation to deal with. If the gods are smiling then they’ve built their server completely from public distros and repos and used a package manager for all installs. If this is the case you can dump the package list and server build – and rebase an image yourself. Often however they have a custom OS build (tweaked for whatever reason), local repositories (hopefully mirrored) but sometimes not and a few extras thrown in. This makes building an image that represents the environment you’re going to use, while not impossible, generally non-trivial.

ServerGrove (http://www.servergrove.com/), forward-thinking & proactive, are interested in providing an image to their customers that does just this – allows people to develop locally in an environment that represents where the application will be deployed.

Trends

A growing trend with hosting providers is where they allow you to upload your own image to the hosting environment allowing you to build your own OS (subject of course to licensing requirements). One of the aims of the VM was to provide a way for devs to start locally and then upload a copy of the image to the hosting environment. With a few caveats (mostly around networking) you’re assured of 100% success for the deployed project as you’ve been able to put it through its paces in before uploading.

Non-Targeted Deployment

In this scenario the developer is building applications for non-specified specified servers – either because they don’t have or haven’t selected the hosting environment yet, they don’t have complete information from the project sponsor – or some other reason (it’s weird and wacky out there). Another possible deployment is Open Source projects where the deployed application may be any OS – and yet you’d like to have a common “known” environment for developers and end-users.

In this situation the VM helps both the developer and the project sponsor – as it’ll allow the dev to share the VM with the sponsor for testing and signoff. Essentially passing the monkey wrt the hosting environment.

General Approach (now and 1.x)

The current approach I’ve taken is mainly aimed at providing a lean-learning curve, a clean & repeatable environment to the community developing against Symfony and the Zend Framework (the Zend side is mostly a freebie but also aimed at helping people with Lucene search issues). With each build I test to ensure that all sf frameworks work by deploying a test application that covers ORM’s, plugins, routing and the DB/httpd. With the build I try to ensure that it’s portable and therefore works against the major VM Client vendors (VirtualBox, VMWare and Xen currently). The aim of the 1.0 release is to have something built and packaged ready to run – much like the sf sandbox currently works.

While VM’s have been around for a while – and while installing linux has become more user friendly – there’s still a lot of areas you can trip-up building images and installing OS’s. One of the aims was to remove this as a blocker to devs wanting to just get down to developing applications.

With the release of 1.0 there should be the following images and deployments available:

· Images

o devSFCoreServer

o devSFCoreIDE

· Deployments

o Stand alone (everything in one box for simple dev projects)

o Load Balanced (built using devSFCore with configuration that puts the server into modes: lb [load balanced], web [web server, memcached & no db], db [db, svn, no httpd but a http management interface])

· Project helpers

o Helpers to aid start-up of projects and development. Things like building the root development folder, linking to the version of the framework you wish to use, creating and configuring the DB, configuring the application to use the DB and running tests on the initial setup. Think a2ensite for creating a symfony application and you’ll get the picture. The intention isn’t so much to dumb down – but to streamline and to facilitate adoption by those not that familiar with symfony. Included will be log creation of the actual steps involved to help devs understand what to do.

With Deployments the general idea is that you’ll be able to run multiple images in modes – to facilitate testing, architecture scenarios, etc. With this you run one image as a DB, several as web servers and drop in a load balancer – and hey-presto you have a way to test how your application performs when scaling out.

With the 1.x branch I’m intending to go with a much lighter approach – still with some base images for various distributions and deployments (there will be standard and live images along the same approach as the live-cd used with some distributions) but using some of the approaches you’ve outlined for providing the packages and for linking in with repositories. This approach however requires some infrastructure to support it – and infrastructure = time + resources and resources = money.

This approach essentially extends the current sf sandbox to a deployed image mode. It’ll work out compatibilities, issues and fixes, deal with things like pear and pecl dependencies, PDO and handle the deployments you’ll see above.

With 1.x comes features for both devs and hosters (and allows for Targeted deployment). Hosters can build their base image and include the needed components into the image – and share it with their customers(the devs). Devs can download and use the image – and it’ll pull all the needed parts down. When they are ready to deploy – then from within the VM they can provision and deploy the application. With the provisioning on the hosting provider side building the image locally, deploying it and then accepting the deployment of the application.

Should the dev decide to move hosting providers to another supporting this model – as it’ll be built using the same components (but probably a different base OS) – then it should be a simple process to download their base image, deploy from the current VM to the new VM, test and redeploy.

Posted via web from Dasher’s Dev Den

Thursday 21st May, 2009 at 4:34 pm Leave a comment

Symfony: Overloading and Overriding Plugins & Base classes

There’s a couple of places that tend to cause confusion when people try to override Symfony & plugin functionality and the autoloader doesn’t help when you’re trying to test things out.

You can generally create your own version of any class – if you put the new version in the right place and if the file and class are named properly.
The location you put the file depends on a number of factors (is it a core module or a plugin) and the scope you want to affect.

With plugins generally the best approach to start is to be as local to your Symfony app as possible.

  1. Clear your cache – it doesn’t hurt to do this before and after you start making changes and it’s a good habit to do this often
  2. Start by making a folder for the in apps\<applicationName>\modules\<pluginName> (often you just make the folder rather than using the generator)
    • Depending on what you’re overloading you create the sub folder here for it – so if you’re modifying a template then create a templates folder under the plugin folder you just created
  3. Now copy the existing file from the plugin to the folder you just created- it’ll be a good starting place to making any changes.  When copying a file it’s the file that will be used initially by the autoloader  rather than a file named Base….
    • So if you’re looking to override the actions for sfGuard, it’s going to be under the sfGuard\modules\sfGuardUser\actions\actions.class.php
    • Well written plugins will use a base file – for sfGuard this is BasesfGuardUserActions.class.php – which allows easy overriding of your own functionality – you’ll see a reference to this in the top of the actions file
    • You’ll need to change the require/require_once statement in the top of the file you just copied – to point to the correct place as when you override the autoloader won’t be able to find the class you’re trying to include.
    • This file will generally just be a placeholder – with all the work being done in the parent class.  You’ll need to refer to the base class or have a decent IDE that gives you code assist or exploring of the methods in the parent to determine what method signatures are available for you
  4. Now you can implement your own functionality in the file – for an action start with something simple like overriding a method and putting die(“hey – it worked! – Who’s da man?!?!”).  You can even put this just under the require statement to test – so you’ll know that it was your customised file that was included rather than the specific one within the plugin itself.
  5. Clear your cache again and fire up your browser to load a page under the application you used above
  6. Now you see your die statement is being hit – you can implement the actual code you want to happen

The locations available for you to put custom classes are:

  • project\apps\thisApp\modules\moduleName\folderType\fileName
  • project\apps\thisApp\lib\folderType\fileName
  • project\apps\thisApp\lib\fileName
  • project\lib\folderType\fileName
  • project\lib\fileName

Where:

thisApp is your application name
moduleName is the name of your module or the plugin name
folderType is the type of folder – i.e. actions, templates, model, etc
fileName is the name of the file in the expected format (so actions.class.php for the actions class)

Posted via web from Dasher’s Dev Den

Friday 15th May, 2009 at 11:59 am Leave a comment


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